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	<title>UK Paintball Review &#187; Kyle</title>
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		<title>MacDev Cyborg RX</title>
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		<pubDate>Sat, 26 Nov 2011 21:43:56 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Cyborg]]></category>
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		<category><![CDATA[Macdev Cyborg RX]]></category>
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		<description><![CDATA[MacDev Cyborg RX Review  Marker Setup: Barrel: MacDev Matchstik Barrel, MacDev Shift Barrels Loader: Hyperdrived Vlocity, Pinokio Tank: MacDev Legionnaire Paint: WPN, MacDev, Splat Factory, Proto Climate: Tropical climate, humid. Avg temp 28-35*C &#160; Other notes: − Hammer V2 installed, all other components stock. − Reviewer&#8217;s marker purchased in December 2008. − Marker comes with 14&#8243; Matchstik barrel, barrel sock, ball Allen key set (Imperial), MacDev Militia lubricant, stickers. − Semi-hard storage casing sufficient to protect marker against damage out of play (dropping, collisions, etc.) − Marker threads are autococker threads − All screws require Imperial measurement Allen keys &#160; Main Review: The Cyborg RX is the latest generation of MacDev&#8217;s Cyborg marker line, all poppet valves, released in late 2008 and intended for use through 2009/10, when a newer version will presumably be released. The Cyborg, over the five/six months of testing it has been through, is performing admirably. &#160; Consistency The consistency, as one might expect, varies depending on the length of time after maintenance and quality of said maintenance. From one to two days after maintenance, the chronograph reading has been +-2 or 3 at the most. After about seven days (of 5 hours&#8217; use each) without maintenance, the worst has been +-10 or so. The marker has been kept maintained weekly after this testing period, so the effects on consistency for periods greater than 7 or 8 days of use have not been tested. &#160; Efficiency Unfortunately your reviewer has yet to acquire the money required to conduct a proper efficiency test. However, on average a 3500-4000 hot fill has gotten me through 2-4 games with still about 2000-2800 left in the tank, depending on how much paint is shot and how many games go on. Bottom line, you&#8217;ll always run out of paint before you run out of gas, unless something&#8217;s wrong with your marker. (No guarantees here if you take 8+ pods out there, your reviewer only carries between 2-4 at any one time) &#160; Maintenance/Marker Care This is the most improved aspect of the Cyborg RX. Between the bolt sleeve and the dust filter on the Gladiator HPR, the amount of dirt and debris that enters the marker has been reduced considerably. Maintenance has also been made considerably easier, as almost all the internal components of the marker are arranged in a single drive train, and can be removed all at once in a single tube, besides the LPR, which can easily be removed from the front. This is a huge improvement over the Cyborg 07, in which the whole marker had to be deconstructed to some extent in order to perform a full maintenance, which could take up to an hour, allowing for complications. With the Cyborg RX, the most extended maintenance/troubleshooting session your reviewer had to do was 45-55 minutes long, including resolving said trouble, lubricating all required internals, consulting the internet and manual, and looking for screws rolling off into dark places. The fastest (albeit not necessarily well done) full...]]></description>
			<content:encoded><![CDATA[<h1>MacDev Cyborg RX Review<span class="Apple-style-span" style="font-size: 13px; font-weight: normal;"> </span></h1>
<p>Marker Setup:</p>
<p>Barrel: MacDev Matchstik Barrel, MacDev Shift Barrels</p>
<p>Loader: Hyperdrived Vlocity, Pinokio</p>
<p>Tank: MacDev Legionnaire</p>
<p>Paint: WPN, MacDev, Splat Factory, Proto</p>
<p>Climate: Tropical climate, humid. Avg temp 28-35*C</p>
<p>&nbsp;</p>
<p>Other notes:</p>
<p>− Hammer V2 installed, all other components stock.</p>
<p>− Reviewer&#8217;s marker purchased in December 2008.</p>
<p>− Marker comes with 14&#8243; Matchstik barrel, barrel sock, ball Allen key set (Imperial), MacDev Militia lubricant, stickers.</p>
<p>− Semi-hard storage casing sufficient to protect marker against damage out of play (dropping, collisions, etc.)</p>
<p>− Marker threads are autococker threads</p>
<p>− All screws require Imperial measurement Allen keys</p>
<p>&nbsp;</p>
<p>Main Review:</p>
<p>The Cyborg RX is the latest generation of MacDev&#8217;s Cyborg marker line, all poppet valves, released in late 2008 and intended for use through 2009/10, when a newer version will presumably be released.</p>
<p>The Cyborg, over the five/six months of testing it has been through, is performing admirably.</p>
<p>&nbsp;</p>
<p>Consistency</p>
<p>The consistency, as one might expect, varies depending on the length of time after maintenance and quality of said maintenance. From one to two days after maintenance, the chronograph reading has been +-2 or 3 at the most. After about seven days (of 5 hours&#8217; use each) without maintenance, the worst has been +-10 or so. The marker has been kept maintained weekly after this testing period, so the effects on consistency for periods greater than 7 or 8 days of use have not been tested.</p>
<p>&nbsp;</p>
<p>Efficiency</p>
<p>Unfortunately your reviewer has yet to acquire the money required to conduct a proper efficiency test. However, on average a 3500-4000 hot fill has gotten me through 2-4 games with still about 2000-2800 left in the tank, depending on how much paint is shot and how many games go on. Bottom line, you&#8217;ll always run out of paint before you run out of gas, unless something&#8217;s wrong with your marker. (No guarantees here if you take 8+ pods out there, your reviewer only carries between 2-4 at any one time)</p>
<p>&nbsp;</p>
<p>Maintenance/Marker Care</p>
<p>This is the most improved aspect of the Cyborg RX. Between the bolt sleeve and the dust filter on the Gladiator HPR, the amount of dirt and debris that enters the marker has been reduced considerably. Maintenance has also been made considerably easier, as almost all the internal components of the marker are arranged in a single drive train, and can be removed all at once in a single tube, besides the LPR, which can easily be removed from the front.</p>
<p>This is a huge improvement over the Cyborg 07, in which the whole marker had to be deconstructed to some extent in order to perform a full maintenance, which could take up to an hour, allowing for complications. With the Cyborg RX, the most extended maintenance/troubleshooting session your reviewer had to do was 45-55 minutes long, including resolving said trouble, lubricating all required internals, consulting the internet and manual, and looking for screws rolling off into dark places. The fastest (albeit not necessarily well done) full maintenance your reviewer has managed to achieve is somewhere in the region of 7 minutes and 25 seconds. Those with more patience or dexterity will probably be able to outdo this, although attempts to do so are not recommended, lest you snap an eye wire or something.</p>
<p>Also as quick note, the RX has not failed to work once yet over the period of testing (Apart from the time a certain someone forgot to turn on his ASA).</p>
<p>&nbsp;</p>
<p>Customisability</p>
<p>The stock board is remarkably reminiscent of the Tadao Yakuza board for the older Cyborg models, and features a bright blue OLED display, as well as a BPS counter, an indicator to show the eye status (ball chambered, no ball chambered, error, off), a RoF cap indicator, battery power and tourney lock status.</p>
<p>The programming mode also contains a large amount of customisable settings, including:</p>
<p>− Mechanical Debounce</p>
<p>− Anti Bolt Stick</p>
<p>− Cycle Filter</p>
<p>− Ball Settle Delay</p>
<p>− Dwell [Recommended value 8-12]
<p>− Eye Operation Method [Forced/Delay]
<p>− Automatic Power Off Time [Off/5 – 60mins)</p>
<p>− Game Timer [On/Off] (Replaces BPS Counter)</p>
<p>− Display Brightness [1-5]
<p>− Profile management, including loading and saving up to 3 settings profiles</p>
<p>− Debounce</p>
<p>− Cycle Rate [up to uncapped, but in reality has a 29.8 BPS cap]
<p>− Cycle Modes [Capped &amp; Uncapped Semi/PSP Ramp &amp; 3Shot/NXL Ramp/Max &amp; Min Ramp/Semi Auto/A few more I can't remember right now)</p>
<p>&nbsp;</p>
<p>Feel</p>
<p>The Cyborg, although feels very good to play with, does not have that tight feel. This is because the Cyborg was designed with the HPR about one and a half inches forward from the gripframe, and therefore does not have the tight feel of other smaller markers, such as the Mini or G3. However, the grip is a huge improvement over the boxy Cyborg 07 grip.</p>
<p>The feel of the shot is solid with a negligible amount of kick, although your reviewer personally does wish it was a bit quieter, but this is achievable through proper tuning and breaking in. Once broken in, set the HPR to about 180 psi, and adjust velocity from the LPR, and there should be an increase in shot efficiency and quietness (Or so your reviewer is told).</p>
<p>The trigger is a flattened sabre trigger, uses a microswitch, and will be comfortable for those who like using this trigger style. For those preferring a sythe trigger, the Violent Series Droid trigger can be used with the RX, with a bit of sanding down.</p>
<p>&nbsp;</p>
<p>Issues</p>
<p>Every marker has its issues, however. Firstly, there were some rough edges in the milling, most noticeable just under the LPR and around the eye cover sockets. These do not affect performance in anyway, and are merely aesthetic defects.</p>
<p>Be careful when removing the eye cover screws, as they strip extremely easily. To avoid this, use only the MacDev Allen keys that come with the marker to remove those screws, and use only the hex end to unscrew them. Do the same when replacing them, and be sure not to over tighten the screws. A little tighter than hand tight will be sufficient.</p>
<p>According to a friend, the hose running just next to the solenoid seems to have issues with leaking in warm weather, and changing it may be very troublesome (Mentioned something about unscrewing something while rotating the solenoid one way and the other). However, this has never occurred on my own Cyborg over my months of testing.</p>
<p>Also, the brass ram that was installed in the Cyborgs during their initial release had serious defects, destroying the bolt and ram. However, MacDev has already sent out updated V2 stainless steel rams for free to those who had the brass rams, and also presumably fitted their subsequent Cyborgs with the new SS rams, so this issue has already been resolved.</p>
<p>Not sure if this is an issue, but for some reason, a large amount of lubricant materialised next to the hose next to the solenoid, presumably through a hole for air leading into the drive train area. Did not cause any issues, and is easily cleaned with a Q-tip.</p>
<p>Some have also complained that the LPR cap wiggles around a bit, although I have found this to be useful in that when the marker is gassed up, the LPR cap is stiff, allowing me to tell if there is air in the marker. (I should probably note now that the MacDev ASA vents all the gas from the marker, although on occasion, it has not done so. This is being investigated, but rather strangely, it seems that the positioning of the macroline has something to do with it.).</p>
<p>Also note that sometimes dirt from the playing field does get stuck on the grip's rubber extrusions. Easily cleaned by removing the grip and washing under water and wiping out dirt with cloth or a tissue. Remember to dry it completely before refitting it to your marker.</p>
<p>&nbsp;</p>
<p>Conclusion</p>
<p>As a user spending a large amount of money on this marker, you might find the flaws listed in the last section somewhat daunting. However, believe your reviewer when he says that the benefits provided by this marker definitely outweigh its shortcomings. Like any other marker, if you take good care of it, it will take good care of you.</p>
<p>&nbsp;</p>

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<p>&nbsp;</p>
<p>Reviewer: Douglas Chung</p>
<p>Date of Review: May 17th, 2009</p>
<p>Name of item: MacDev Cyborg RX</p>
<p>Manufactures Website: http://www.macdev.net</p>
<p>Price: $1150 &#8211; $1350 USD, depending on taxes, markups, etc.</p>
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		<title>Dye Rotor</title>
		<link>http://www.ukpbreview.com/2011/11/dye-rotor/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dye-rotor</link>
		<comments>http://www.ukpbreview.com/2011/11/dye-rotor/#comments</comments>
		<pubDate>Sat, 26 Nov 2011 21:14:23 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Accessories/Misc]]></category>
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		<category><![CDATA[Rotor]]></category>

		<guid isPermaLink="false">http://www.ukpbreview.com/?p=630</guid>
		<description><![CDATA[Review The Rotor is Dye&#8217;s first entry into the land of loaders. It&#8217;s unique in that it is a constant-on loader, not using eyes, sound, or a bend sensor of some form to feed, but maintains constant pressure with a limited slip differential motor. The material it is made of is VERY sturdy. This is probably the loader that can take the most abuse without even flinching. However, the drawback is that even though it holds only about the same amount of paint as the original HaloB, it is SIGNIFICANTLY heavier. There is a high capacity shell made for it that brings the capacity up close to 250, but adds a bit more weight. Retailing at $150, this isn&#8217;t a budget hopper. But it uses only 3 AA batteries, and gets GREAT battery life. It also is AMAZINGLY simple to take apart, far easier than any other hopper made. The Rotor when first released had jamming issues, and the anitjam would fail to work, but Dye has since redesigned it somewhat, and the antijam now works exactly as it should. The ONLY issue is that some people report that they still jam constantly with reball. I have not had this issue personally, having shot maybe 10 pods of reball through my Rotor, and had only a single jam, which cleared no issues. Advantages: Battery efficiency FAST Easy to take apart No eyes to get clogged Disadvantages: Expensive Heavy Small Capacity To get a good capacity, will cost EVEN more, weigh even more Conclusion/Verdict: If you don&#8217;t want to ever have a hard time taking apart your hopper, don&#8217;t want to worry about having to clean eyes, and don&#8217;t want the shell to break regardless if you go into real combat with it (ok, maybe not THAT sturdy), this is the hopper to have. &#160;]]></description>
			<content:encoded><![CDATA[<h1>Review</h1>
<p>The Rotor is Dye&#8217;s first entry into the land of loaders. It&#8217;s unique in that it is a constant-on loader, not using eyes, sound, or a bend sensor of some form to feed, but maintains constant pressure with a limited slip differential motor.</p>
<p>The material it is made of is VERY sturdy. This is probably the loader that can take the most abuse without even flinching. However, the drawback is that even though it holds only about the same amount of paint as the original HaloB, it is SIGNIFICANTLY heavier. There is a high capacity shell made for it that brings the capacity up close to 250, but adds a bit more weight.</p>
<p>Retailing at $150, this isn&#8217;t a budget hopper. But it uses only 3 AA batteries, and gets GREAT battery life. It also is AMAZINGLY simple to take apart, far easier than any other hopper made.</p>
<p>The Rotor when first released had jamming issues, and the anitjam would fail to work, but Dye has since redesigned it somewhat, and the antijam now works exactly as it should. The ONLY issue is that some people report that they still jam constantly with reball. I have not had this issue personally, having shot maybe 10 pods of reball through my Rotor, and had only a single jam, which cleared no issues.</p>
<p><span style="color: #339966;">Advantages:</span></p>
<ul>
<li><span style="color: #339966;">Battery efficiency</span></li>
<li><span style="color: #339966;">FAST</span></li>
<li><span style="color: #339966;">Easy to take apart</span></li>
<li><span style="color: #339966;">No eyes to get clogged</span></li>
</ul>
<p><span style="color: #800000;">Disadvantages:</span></p>
<ul>
<li><span style="color: #800000;">Expensive</span></li>
<li><span style="color: #800000;">Heavy</span></li>
<li><span style="color: #800000;">Small Capacity</span></li>
</ul>
<p>To get a good capacity, will cost EVEN more, weigh even more</p>
<p>Conclusion/Verdict:</p>
<p>If you don&#8217;t want to ever have a hard time taking apart your hopper, don&#8217;t want to worry about having to clean eyes, and don&#8217;t want the shell to break regardless if you go into real combat with it (ok, maybe not THAT sturdy), this is the hopper to have.</p>
<p>&nbsp;</p>

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		<title>Pinokio Loader</title>
		<link>http://www.ukpbreview.com/2011/11/pinokio-loader/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pinokio-loader</link>
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		<pubDate>Sat, 26 Nov 2011 21:05:19 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
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		<category><![CDATA[Paintball Hopper]]></category>
		<category><![CDATA[Pinokio]]></category>
		<category><![CDATA[Pinokio Loader]]></category>

		<guid isPermaLink="false">http://www.ukpbreview.com/?p=626</guid>
		<description><![CDATA[Review The Pinokio is a continued evolution of the old Richet loaders. As such, it&#8217;s based on a very tried and true technology, but very evolved for the modern game. MUCH faster than the old Ricochets, as it now truly does force the paint down the feedneck instead of merely agitating it. Therefore is able to reach speeds in the 20&#8242;s of bps. However, it is not FULL forcefeed, and doesn&#8217;t maintain pressure on the stack, so it may not keep up if you use a breakout mode on your marker. Another of the high end hoppers, this retails at $150 also. However, it offers some things that make that price easier to swallow: runs on 2 9V, and the batteries last nearly forever. I have had it for a year now, and am still on my first set. There is nothing to program, nothing to change. Press power to turn on, press again to turn off. The feedneck is VERY sturdy, but very thick, it won&#8217;t fit in my Marq feedneck without sanding it. The STANDARD capacity nose holds 250. The namesake nose (included in the price, you don&#8217;t have to purchase seperately) holds a full 400 paintballs. Obviously, with 400 paintballs in your hopper, it&#8217;s rather heavy. Designed to be water resistant, and the suggested way of cleaing is to take the nose off, and lightly spray the insides down with water and wipe down. So not as easy to clean as a Rotor, but far easier than previous generation of loaders. Some will knock on the bend sensor. It has been red redesigned to be much more durable than the previous generations of this type of loader, so doesn&#8217;t break after continued wear. And offers a reliable feeding method that can&#8217;t be blocked by paint, or thrown off by shooting a super quiet marker. Advantages: Battery efficiency FAST Easy to take apart No eyes to get clogged Capacity Disadvantages: Expensive Heavy if you use the Pinokio nose &#160; Conclusion/Verdict: My favorite hopper. Easy to own, easy to use, holds plenty. No nearly as tall ongun as it looks like it would be. Just an overall fantastic hopper.]]></description>
			<content:encoded><![CDATA[<h1>Review</h1>
<p>The Pinokio is a continued evolution of the old Richet loaders. As such, it&#8217;s based on a very tried and true technology, but very evolved for the modern game.</p>
<p>MUCH faster than the old Ricochets, as it now truly does force the paint down the feedneck instead of merely agitating it. Therefore is able to reach speeds in the 20&#8242;s of bps. However, it is not FULL forcefeed, and doesn&#8217;t maintain pressure on the stack, so it may not keep up if you use a breakout mode on your marker.</p>
<p>Another of the high end hoppers, this retails at $150 also. However, it offers some things that make that price easier to swallow: runs on 2 9V, and the batteries last nearly forever. I have had it for a year now, and am still on my first set. There is nothing to program, nothing to change. Press power to turn on, press again to turn off. The feedneck is VERY sturdy, but very thick, it won&#8217;t fit in my Marq feedneck without sanding it. The STANDARD capacity nose holds 250. The namesake nose (included in the price, you don&#8217;t have to purchase seperately) holds a full 400 paintballs. Obviously, with 400 paintballs in your hopper, it&#8217;s rather heavy.</p>
<p>Designed to be water resistant, and the suggested way of cleaing is to take the nose off, and lightly spray the insides down with water and wipe down. So not as easy to clean as a Rotor, but far easier than previous generation of loaders.</p>
<p>Some will knock on the bend sensor. It has been red redesigned to be much more durable than the previous generations of this type of loader, so doesn&#8217;t break after continued wear. And offers a reliable feeding method that can&#8217;t be blocked by paint, or thrown off by shooting a super quiet marker.</p>
<p><span style="color: #339966;">Advantages:</span></p>
<p><span style="color: #339966;">Battery efficiency</span></p>
<p><span style="color: #339966;">FAST</span></p>
<p><span style="color: #339966;">Easy to take apart</span></p>
<p><span style="color: #339966;">No eyes to get clogged</span></p>
<p><span style="color: #339966;">Capacity</span></p>
<p><span style="color: #800000;">Disadvantages:</span></p>
<p><span style="color: #800000;">Expensive</span></p>
<p><span style="color: #800000;">Heavy if you use the Pinokio nose</span></p>
<p>&nbsp;</p>
<p>Conclusion/Verdict:</p>
<p>My favorite hopper. Easy to own, easy to use, holds plenty. No nearly as tall ongun as it looks like it would be. Just an overall fantastic hopper.</p>

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		<title>Dye NT</title>
		<link>http://www.ukpbreview.com/2011/11/dye-nt/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dye-nt</link>
		<comments>http://www.ukpbreview.com/2011/11/dye-nt/#comments</comments>
		<pubDate>Sat, 26 Nov 2011 20:56:01 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Markers/Guns]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Dye NT]]></category>
		<category><![CDATA[Dye Precision]]></category>
		<category><![CDATA[NT]]></category>

		<guid isPermaLink="false">http://www.ukpbreview.com/?p=621</guid>
		<description><![CDATA[Dye NT Review Review Product Setup: 2010 NT stock, UL barrel, Prophecy, 68/4500 The NT is Dyes latest marker. Marketed as being incredible efficiency from a spool valve, their marketing hype breaks down when you test it. This is an unbalanced spool valve, so you don&#8217;t have to worry about LPR. Everything runs off the same input pressure of ~130 psi. With the high efficiency bolt insert, it can get 1500 shots off a 68/4500. With the soft shot bolt insert that you will want to use to shoot tournament level paint out of this marker (and given the price, you should shoot tournament level paint), you&#8217;ll get 1300-1400 shots off a 68/4500. By comparison, the PM8/DM9/DM10/DM11 when tuned properly can get 1500-1600, Quests with the new RSF or 4B can get 1700-1900, Droids can get 1500-1600, Clones can get 1600-1800. Not nearly as efficient as Dye would like you to believe in their marketing. The place the NT shines is weight. I have never shot a stock, mass produced marker that is lighter than this. Even the G3/G4 weighs about the same. I will give Dye huge cudos on that. This thing is LIGHT. Like all spools, you&#8217;ll need to lube this often, and you need to lube it correctly. Underlubed and it&#8217;ll either leak or get FSDO and bolt stick, overlubed and you&#8217;ll get FSDO and bolt stick. Easy marker to pull apart, but boy are there a lot of orings, of a lot of different sizes. Mine (bought used) actually arrived with a leak, and so one of the first things I did was a full tear-down and oring replacement. ALL the orings are standard sizes. Dye goes with color coded orings to make it easier to identify, but they are all standard sizes and if you don&#8217;t feel like paying extra for the colored ones, you can use standard orings (I&#8217;m color blind so I used standard orings). Shooting it, it shoots much like most spools. It has basically no kick, very smooth. The only way you can actually feel the kick is to shoot it back to back with something that has even less (DM, quest, Clone). The new UL board supports everything for current tournament rules, and is easily programmable (but you do have to watch blinking lights, no oled stock). The trigger is IMO the best UL trigger ever. A bit nicer design to it, closer to the Critical type trigger. Very little side to side slop. For 2011, Dye has updated the design to improve on almost everything. The OP has been dropped to ~110 psi, bolt insert and spacers are simplified, and several known failure issues have been fixed (such as the rear spool bumper). If one has the money, these can all be moved over into the NT10 to upgrade. I am hoping to get some myself to see if it improves the NT significantly or not. As it stands, the NT is a nice marker, but far too overpriced...]]></description>
			<content:encoded><![CDATA[<h1>Dye NT Review</h1>
<p>Review Product Setup: 2010 NT stock, UL barrel, Prophecy, 68/4500</p>
<p>The NT is Dyes latest marker. Marketed as being incredible efficiency from a spool valve, their marketing hype breaks down when you test it. This is an unbalanced spool valve, so you don&#8217;t have to worry about LPR. Everything runs off the same input pressure of ~130 psi. With the high efficiency bolt insert, it can get 1500 shots off a 68/4500. With the soft shot bolt insert that you will want to use to shoot tournament level paint out of this marker (and given the price, you should shoot tournament level paint), you&#8217;ll get 1300-1400 shots off a 68/4500. By comparison, the PM8/DM9/DM10/DM11 when tuned properly can get 1500-1600, Quests with the new RSF or 4B can get 1700-1900, Droids can get 1500-1600, Clones can get 1600-1800. Not nearly as efficient as Dye would like you to believe in their marketing.</p>
<p>The place the NT shines is weight. I have never shot a stock, mass produced marker that is lighter than this. Even the G3/G4 weighs about the same. I will give Dye huge cudos on that. This thing is LIGHT.</p>
<p>Like all spools, you&#8217;ll need to lube this often, and you need to lube it correctly. Underlubed and it&#8217;ll either leak or get FSDO and bolt stick, overlubed and you&#8217;ll get FSDO and bolt stick. Easy marker to pull apart, but boy are there a lot of orings, of a lot of different sizes. Mine (bought used) actually arrived with a leak, and so one of the first things I did was a full tear-down and oring replacement. ALL the orings are standard sizes. Dye goes with color coded orings to make it easier to identify, but they are all standard sizes and if you don&#8217;t feel like paying extra for the colored ones, you can use standard orings (I&#8217;m color blind so I used standard orings).</p>
<p>Shooting it, it shoots much like most spools. It has basically no kick, very smooth. The only way you can actually feel the kick is to shoot it back to back with something that has even less (DM, quest, Clone). The new UL board supports everything for current tournament rules, and is easily programmable (but you do have to watch blinking lights, no oled stock). The trigger is IMO the best UL trigger ever. A bit nicer design to it, closer to the Critical type trigger. Very little side to side slop.</p>
<p>For 2011, Dye has updated the design to improve on almost everything. The OP has been dropped to ~110 psi, bolt insert and spacers are simplified, and several known failure issues have been fixed (such as the rear spool bumper). If one has the money, these can all be moved over into the NT10 to upgrade. I am hoping to get some myself to see if it improves the NT significantly or not.</p>
<p>As it stands, the NT is a nice marker, but far too overpriced given it&#8217;s not as smooth or efficient as many markers cheaper than it.</p>
<p>&nbsp;</p>
<p><span style="color: #339966;">Advantages:</span></p>
<p><span style="color: #339966;">• Lightweight</span></p>
<p>&nbsp;</p>
<p><span style="color: #800000;">Disadvantages:</span></p>
<p><span style="color: #800000;">• Not as smooth as the DM series</span></p>
<p><span style="color: #800000;">• Not as efficient as a properly set up DM</span></p>
<p><span style="color: #800000;">• More expensive than a DM</span></p>
<p><span style="color: #800000;">• Even more involved maintenance than a DM</span></p>
<p>&nbsp;</p>
<p>Conclusion/Verdict:</p>
<p>If you&#8217;ve just gotta have the newest, most hyped marker out there, this is the marker for you. If you prefer to have great value, this is one to pass. It offers absolutely nothing other than weight as an advantage to markers costing ½ it&#8217;s price, and is more complex internally than even the already complex DM series.</p>

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<p>&nbsp;</p>
<p>By Timothy L. Miller</p>
<p>Date of Review: 1/30/2011</p>
<p>Manufactures Website: http://shop.dyepaintball.com/</p>
<p>Price (RRP): MSRP $1449</p>
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		<title>Viewloader Eye Force Review</title>
		<link>http://www.ukpbreview.com/2010/01/viewloader-eye-force-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=viewloader-eye-force-review</link>
		<comments>http://www.ukpbreview.com/2010/01/viewloader-eye-force-review/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 19:55:19 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Accessories/Misc]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Hoppers/Loaders]]></category>
		<category><![CDATA[Eyeforce]]></category>
		<category><![CDATA[Hopper]]></category>
		<category><![CDATA[Paintball]]></category>
		<category><![CDATA[View Loader Eyeforce]]></category>
		<category><![CDATA[Viewloader]]></category>

		<guid isPermaLink="false">http://www.ukpbreview.com/?p=493</guid>
		<description><![CDATA[Review The EyeForce is the “high end” of Viewloaders value loaders.  It is a true force feed hopper that uses eyes, holds a full 200, and is rated for 18 bps. The neck is too long for almost EVERY feed-neck.  To avoid issues with it breaking, the first thing I recommend is to cut it down so that it doesn&#8217;t stick out so far.  That&#8217;s really the only major issue with the EyeForce design, but even that makes sense since it is in the value segment. There is 3 screws to take this hopper apart.  It comes out in 2 pieces, the top piece you can actually throw in the dishwasher to clean, then wipe off the raceway in the second piece.  While not as easy to clean as the Rotor or Pinokio, this is still stupid easy to clean. Uses 2 9v batteries, gets pretty good battery life.  Not as good as a Pinokio, but better than something like the HaloB, or the newer Halo Too.  As stated, holds a full 200 paintballs.  The body is very sturdy, will easily survive even very rough play.  Because of the eyes, is not constantly spinning like the lower end Viewloader Force. Advantages: Cheap Good Capacity Easy to Clean Disadvantages: Feedneck way too long Eyes can get clogged Conclusion/Verdict: &#160; Overall, probably the best value loader out.  Will keep up with just about any shooter, yet only costs $50 brand new.  Easy to clean, decent battery life.  While not tops in anything, also doesn&#8217;t come in last in any feature.  Still one of my favourite hoppers to rock. By: Timothy L. Miller Date:25/01/2010 Manufacturers Website: Viewloader Price:$50 Rating: 4 Stars Setup: N/A Viewloader Eye Force Gallery]]></description>
			<content:encoded><![CDATA[<h2>Review</h2>
<p>The EyeForce is the “high end” of Viewloaders value loaders.  It is a true force feed hopper that uses eyes, holds a full 200, and is rated for 18 bps.</p>
<p>The neck is too long for almost EVERY feed-neck.  To avoid issues with it breaking, the first thing I recommend is to cut it down so that it doesn&#8217;t stick out so far.  That&#8217;s really the only major issue with the EyeForce design, but even that makes sense since it is in the value segment.</p>
<p>There is 3 screws to take this hopper apart.  It comes out in 2 pieces, the top piece you can actually throw in the dishwasher to clean, then wipe off the raceway in the second piece.  While not as easy to clean as the Rotor or Pinokio, this is still stupid easy to clean.</p>
<p>Uses 2 9v batteries, gets pretty good battery life.  Not as good as a Pinokio, but better than something like the HaloB, or the newer Halo Too.  As stated, holds a full 200 paintballs.  The body is very sturdy, will easily survive even very rough play.  Because of the eyes, is not constantly spinning like the lower end Viewloader Force.</p>
<p>Advantages:</p>
<ul>
<li><span style="color: #008000;">Cheap</span></li>
<li><span style="color: #008000;">Good Capacity<br />
</span></li>
<li><span style="color: #008000;">Easy to Clean</span></li>
</ul>
<p>Disadvantages:</p>
<ul>
<li><span style="color: #800000;">Feedneck way too long<br />
</span></li>
<li><span style="color: #800000;">Eyes can get clogged</span></li>
</ul>
<p><strong>Conclusion/Verdict:</strong></p>
<p>&nbsp;</p>
<p>Overall, probably the best value loader out.  Will keep up with just about any shooter, yet only costs $50 brand new.  Easy to clean, decent battery life.  While not tops in anything, also doesn&#8217;t come in last in any feature.  Still one of my favourite hoppers to rock.</p>
<p><strong>By:</strong> Timothy L. Miller</p>
<p><strong>Date:</strong>25/01/2010</p>
<p><strong>Manufacturers Website: Viewloader</strong></p>
<p><strong>Price:$50</strong></p>
<p><strong>Rating: 4 Stars<br />
</strong></p>
<p><strong>Setup: N/A<br />
</strong></p>
<h2>Viewloader Eye Force Gallery</h2>

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		<title>Invert Halo Too Review</title>
		<link>http://www.ukpbreview.com/2010/01/invert-halo-too-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=invert-halo-too-review</link>
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		<pubDate>Mon, 25 Jan 2010 19:29:53 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Hoppers/Loaders]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo Loader]]></category>
		<category><![CDATA[Invert]]></category>
		<category><![CDATA[Paint]]></category>
		<category><![CDATA[Paintball]]></category>
		<category><![CDATA[Piantballs]]></category>

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		<description><![CDATA[Review The Halo Too is Inverts first attempt to make a hopper.  Instead of starting from scratch like Dye did, they took a trusted design (Empire Reloader B) and built on that.  They improved the construction by using a much more durable material.  They used a board that is essentially identical to the Reloader B2 board, which offers the advantages of adjust-ability.  In order to fight in the more value oriented segment, they reduced the number of batteries from 6 to 4.  This reduces the maximum speed of the hopper, but it&#8217;s still plenty fast enough to keep up with modern tourneys.  And if you have a 6 AA pack from a Halo/Reloader or one of the battery packs, it&#8217;ll fit and go just as fast. Size is identical to the HaloB/ReloaderB.  Although it weighs a bit more due to the material it&#8217;s made of, this is a very welcome change as the shells are MUCH more durable.  Halo/Reloader speed feeds fit on this, as do rip drives with the extended prop shaft.  I have never tried, but have read that the Magna clutch kit will also fit on the Halo Too without issue. Advantages: Familiar Design Lots of after-market parts since it takes Halo parts No eyes to get clogged Light Disadvantages: Capacity Heavy if you use the Pinokio Nose Conclusion/Verdict: &#160; While not a bad value at $70, the Viewload EyeForce is $20 cheaper, and holds ~20 more paintballs.  Is about the same speed, and easier to take apart to clean.  On the other end, the original Prophecy is now only $30 more expensive, faster on the same amount of batteries, gets better battery life, and holds ~50 more paintballs.  Kinda stuck in that “middle ground” where it&#8217;s good, but not good enough in any area. By: Timothy L. Miller Date:25/01/2010 Manufacturers Website: Invert Price:$70 Rating: 4 Stars Setup: N/A Invert Halo Too Gallery lLots of aftermarket since it takes Halo parts]]></description>
			<content:encoded><![CDATA[<h2>Review</h2>
<p>The Halo Too is Inverts first attempt to make a hopper.  Instead of starting from scratch like Dye did, they took a trusted design (Empire Reloader B) and built on that.  They improved the construction by using a much more durable material.  They used a board that is essentially identical to the Reloader B2 board, which offers the advantages of adjust-ability.  In order to fight in the more value oriented segment, they reduced the number of batteries from 6 to 4.  This reduces the maximum speed of the hopper, but it&#8217;s still plenty fast enough to keep up with modern tourneys.  And if you have a 6 AA pack from a Halo/Reloader or one of the battery packs, it&#8217;ll fit and go just as fast.</p>
<p>Size is identical to the HaloB/ReloaderB.  Although it weighs a bit more due to the material it&#8217;s made of, this is a very welcome change as the shells are MUCH more durable.  Halo/Reloader speed feeds fit on this, as do rip drives with the extended prop shaft.  I have never tried, but have read that the Magna clutch kit will also fit on the Halo Too without issue.</p>
<p>Advantages:</p>
<ul>
<li><span style="color: #339966;">Familiar Design<br />
</span></li>
<li><span style="color: #339966;">Lots of after-market parts since it takes Halo parts<br />
</span></li>
<li><span style="color: #339966;">No eyes to get clogged<br />
</span></li>
<li><span style="color: #339966;">Light</span></li>
</ul>
<p>Disadvantages:</p>
<ul>
<li><span style="color: #800000;">Capacity</span></li>
<li><span style="color: #800000;">Heavy if you use the Pinokio Nose<br />
</span></li>
</ul>
<p><strong>Conclusion/Verdict:</strong></p>
<p>&nbsp;</p>
<p>While not a bad value at $70, the Viewload EyeForce is $20 cheaper, and holds ~20 more paintballs.  Is about the same speed, and easier to take apart to clean.  On the other end, the original Prophecy is now only $30 more expensive, faster on the same amount of batteries, gets better battery life, and holds ~50 more paintballs.  Kinda stuck in that “middle ground” where it&#8217;s good, but not good enough in any area.</p>
<p><strong>By:</strong> Timothy L. Miller</p>
<p><strong>Date:</strong>25/01/2010</p>
<p><strong>Manufacturers Website: </strong><a href="http://macdev.net">Invert</a></p>
<p><strong>Price:$70</strong></p>
<p><strong>Rating: 4 Stars<br />
</strong></p>
<p><strong>Setup: N/A<br />
</strong></p>
<h2>Invert Halo Too Gallery</h2>

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	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman","serif";} --> <!--[endif]--></p>
<p class="MsoBodyText" style="margin-left: 35.35pt; text-indent: -14.15pt;"><!--[if !supportLists]--><span style="font-family: Wingdings;" lang="EN-US"><span>l</span></span><!--[endif]--><span style="color: green;" lang="EN-US">Lots of aftermarket since it takes Halo parts</span></p>
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		<title>Breaking News Arabis by Angel Paintball Sports</title>
		<link>http://www.ukpbreview.com/2009/07/breaking-news-arabis-by-angel-paintball-sports/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=breaking-news-arabis-by-angel-paintball-sports</link>
		<comments>http://www.ukpbreview.com/2009/07/breaking-news-arabis-by-angel-paintball-sports/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 11:06:44 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Clothing/Gear]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Angel]]></category>
		<category><![CDATA[Angel Arabis Buy online]]></category>
		<category><![CDATA[Angel Arabis Clothing]]></category>
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		<category><![CDATA[Arabis]]></category>
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		<guid isPermaLink="false">http://www.ukpbreview.com/?p=468</guid>
		<description><![CDATA[Well we have just got news of the much anticipated Arabis Line from Angel Paintball Sports. There has been a lot of speculation and excitement about this release, many debated on what it would be and forums went wild! Finally we can enlighten you all, Arabis is a line of scenario clothing. This collection of clothing includes 3 elements, Starting with a jersey, pants and Shemag. The first viewings and launch of the new line will be at Skirmish USA&#8217;s Invasion of Normandy July 18 and 19, so to all you lucky enough to go and have a look tell us what you think and have a good look! The line will be available in 2 colours a Olive Drab and Brown, there are very few images at the moment, but rest assured as we find more information we will update you all! We look forward to seeing these, and getting a hands on! Gallery Follows]]></description>
			<content:encoded><![CDATA[<p>Well we have just got news of the much anticipated Arabis Line from Angel Paintball Sports. There has been a lot of speculation and excitement about this release, many debated on what it would be and forums went wild! Finally we can enlighten you all, Arabis is a line of scenario clothing. This collection of clothing includes 3 elements, Starting with a jersey, pants and Shemag.</p>
<p>The first viewings and launch of the new line will be at Skirmish USA&#8217;s Invasion of Normandy July 18 and 19, so to all you lucky enough to go and have a look tell us what you think and have a good look!</p>
<p>The line will be available in 2 colours a Olive Drab and Brown, there are very few images at the moment, but rest assured as we find more information we will update you all!</p>
<p>We look forward to seeing these, and getting a hands on! Gallery Follows</p>

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		<title>Press Release, Proto Axis Goggles New Designs</title>
		<link>http://www.ukpbreview.com/2009/06/press-release-proto-axis-goggles-new-designs/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=press-release-proto-axis-goggles-new-designs</link>
		<comments>http://www.ukpbreview.com/2009/06/press-release-proto-axis-goggles-new-designs/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 22:52:42 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Goggles/Masks]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Axis]]></category>
		<category><![CDATA[Buy Proto Axis]]></category>
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		<category><![CDATA[Proto Axis new designs]]></category>

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		<description><![CDATA[Just got light of the new designs for the new Proto Axis goggles. Well ill let the images and video do the talking; PRESS RELEASE: DYE Precision Incorporated Releases Latest Commercial Spot “AXIS PRO PATTERNS”. FOR IMMEDIATE RELEASE. San Diego, California (June 12, 2009) &#8211; DYE Precision Incorporated today released their latest commercial spot “AXIS PRO PATTERNS” showcasing the latest update to their highly acclaimed Proto Axis Pro Goggle System. The spot features the latest Proto Axis Pro Goggles in the Enigma and Hollywood patterns, giving them a stylish new look. The goggles will be available June 22nd, 2009. For more information on the new Axis Pro Patterns featured on the spot, please visit: www.protopaintball.com Direct link to “AXIS PRO PATTERNS”. http://www.youtube.com/DYEPAINTBALLVIDEO For more information contact: DYE Precision, Inc. 10637 Scripps Summit Court San Diego, California 92131 P. 858.536.5183 F. 858.536.5191]]></description>
			<content:encoded><![CDATA[<p>Just got light of the new designs for the new Proto Axis goggles. Well ill let the images and video do the talking;</p>
<blockquote><p>PRESS RELEASE:<br />
DYE Precision Incorporated Releases Latest Commercial Spot “AXIS PRO PATTERNS”.</p>
<p>FOR IMMEDIATE RELEASE.</p>
<p>San Diego, California (June 12, 2009) &#8211; DYE Precision Incorporated today released their latest commercial spot “AXIS PRO PATTERNS” showcasing the latest update to their highly acclaimed Proto Axis Pro Goggle System.</p>
<p>The spot features the latest Proto Axis Pro Goggles in the Enigma and Hollywood patterns, giving them a stylish new look. The goggles will be available June 22nd, 2009.</p>
<p>For more information on the new Axis Pro Patterns featured on the spot, please visit: <a href="http://www.pbnation.com/out.php?l=http://www.protopaintball.com" target="_blank">www.protopaintball.com</a></p>
<p>Direct link to “AXIS PRO PATTERNS”.<br />
<a href="http://www.pbnation.com/out.php?l=http://www.youtube.com/DYEPAINTBALLVIDEO" target="_blank">http://www.youtube.com/DYEPAINTBALLVIDEO</a></p>
<p>For more information contact:<br />
DYE Precision, Inc.<br />
10637 Scripps Summit Court<br />
San Diego, California 92131<br />
P. 858.536.5183<br />
F. 858.536.5191</p></blockquote>
<p><a href="http://www.ukpbreview.com/wp-content/uploads/2009/06/proaxis-new-patterns-psp.jpg"><img class="aligncenter size-medium wp-image-465" title="proaxis-new-patterns-psp" src="http://www.ukpbreview.com/wp-content/uploads/2009/06/proaxis-new-patterns-psp-227x300.jpg" alt="proaxis-new-patterns-psp" width="227" height="300" /></a></p>
<p><a href="http://www.ukpbreview.com/wp-content/uploads/2009/06/proaxis-goggles.jpg"><img class="aligncenter size-medium wp-image-463" title="proaxis-goggles" src="http://www.ukpbreview.com/wp-content/uploads/2009/06/proaxis-goggles-175x300.jpg" alt="proaxis-goggles" width="175" height="300" /></a></p>
<p><a href="http://www.ukpbreview.com/wp-content/uploads/2009/06/proaxis-hollywood.jpg"><img class="aligncenter size-medium wp-image-464" title="proaxis-hollywood" src="http://www.ukpbreview.com/wp-content/uploads/2009/06/proaxis-hollywood-300x199.jpg" alt="proaxis-hollywood" width="300" height="199" /></a></p>
<p><a href="http://www.ukpbreview.com/wp-content/uploads/2009/06/proaxis-enigma.jpg"><img class="aligncenter size-medium wp-image-462" title="proaxis-enigma" src="http://www.ukpbreview.com/wp-content/uploads/2009/06/proaxis-enigma-300x208.jpg" alt="proaxis-enigma" width="300" height="208" /></a></p>
<p><a href="http://www.ukpbreview.com/wp-content/uploads/2009/06/proaxis.jpg"><img class="aligncenter size-full wp-image-461" title="proaxis" src="http://www.ukpbreview.com/wp-content/uploads/2009/06/proaxis.jpg" alt="proaxis" width="210" height="128" /></a></p>
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		<title>Impulse Questions and Answers (FAQ)</title>
		<link>http://www.ukpbreview.com/2009/05/impulse-questions-and-answers-faq/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=impulse-questions-and-answers-faq</link>
		<comments>http://www.ukpbreview.com/2009/05/impulse-questions-and-answers-faq/#comments</comments>
		<pubDate>Thu, 28 May 2009 11:55:08 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Markers/Guns]]></category>
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		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Smart Parts]]></category>
		<category><![CDATA[Smart Parts Impulse 09]]></category>

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		<description><![CDATA[Well over at PBNation Deltapaintball has posted and all you need to know impulse section, here are the questions and answered posted at PBnation. Impulse Frequently Asked Questions May 28, 2009 Smart Parts, Inc. 1-800-922-2247 www.SmartParts.com What barrel thread pattern does the Impulse use? The same thread pattern that was introduced with the Classic Impulse. Because this is now the thread pattern used on all Smart Parts markers, it is now simply referred to as Smart Parts threading. How much does the Impulse weigh?Weight of the Impulse is approximately 2.1 pounds. Can the Impulse be upgraded with a tapeworm mod? The Tapeworm Mod was a popular upgrade for the Classic Impulse, however it is not necessary on the new Impulse because it already features dual-stage regulation. If spool valves are so great, why make a poppet valve marker? Some players like the feel of a spool valve marker, while some prefer a poppet. Regardless of their preference, all players are looking for performance – that&#8217;s where the Impulse delivers. Does the release of the new Impulse mark the end of the Shocker product line? No. In fact, this new product release proves that the Shocker SFT and Shocker NXT were not the end of the Impulse. Why is the Impulse pressure balanced poppet valve a big deal? Most poppet valves are pushed closed by the gas used to fire the marker. At the pressure ranges needed to obtain efficient operation (in terms of shots per tank fill) these valves must be struck fairly hard in order to knock them open and fire a paintball. The balanced valve in the Impulse also uses air-pressure to counter-act the pressure pushing it closed. It opens with little force, regardless of the pressure it is holding back. The balanced valve requires so little force to open that on prototype marker one of our engineers was actually able to fire the marker by pushing the valve open with his little finger. Since the valve takes less force to open, the Impulse is not shaken by the recoil of a hard hitting heavy hammer or ram. Is the small part sticking out under the Impulse barrel a volume chamber? No. The fire valve housing is an integral part of the pressure balanced poppet valve. The tail end of the valve is exposed to outside air through a passage in the center of the housing. The difference in pressure between the gas inside the valve, and the outside atmosphere is what provides the balancing force for the valve. What is the advantage of dual-stage regulation? The best pressure for firing a paintball and getting maximum air efficiency is not necessarily the best pressure to drive the firing piston which closes the bolt and opens the poppet valve. By regulating these gas supplies separately, each can be optimized for its own function. The Impulse uses approximately 50 psi to drive its firing piston. Compared to competing brand markers that drive pneumatic rams or hammers at 120 psi or...]]></description>
			<content:encoded><![CDATA[<p>Well over at PBNation Deltapaintball has posted and all you need to know impulse section, here are the questions and answered posted at PBnation.</p>
<h3>Impulse Frequently Asked Questions</h3>
<p>May 28, 2009<br />
Smart Parts, Inc.<br />
1-800-922-2247<br />
<a href="http://www.pbnation.com/out.php?l=http://www.SmartParts.com" target="_blank">www.SmartParts.com</a></p>
<p><strong>What barrel thread pattern does the Impulse use?</strong></p>
<p><strong></strong>The same thread pattern that was introduced with the Classic Impulse. Because this is now the thread pattern used on all Smart Parts markers, it is now simply referred to as Smart Parts threading.</p>
<p>How much does the Impulse weigh?Weight of the Impulse is approximately 2.1 pounds.</p>
<p><strong>Can the Impulse be upgraded with a tapeworm mod?</strong></p>
<p>The Tapeworm Mod was a popular upgrade for the Classic Impulse, however it is not necessary on the new Impulse because it already features dual-stage regulation.</p>
<p><strong>If spool valves are so great, why make a poppet valve marker?</strong></p>
<p>Some players like the feel of a spool valve marker, while some prefer a poppet. Regardless of their preference, all players are looking for performance – that&#8217;s where the Impulse delivers.</p>
<p><strong>Does the release of the new Impulse mark the end of the Shocker product line?</strong></p>
<p>No. In fact, this new product release proves that the Shocker SFT and Shocker NXT were not the end of the Impulse.</p>
<p><strong>Why is the Impulse pressure balanced poppet valve a big deal?</strong></p>
<p>Most poppet valves are pushed closed by the gas used to fire the marker. At the pressure ranges needed to obtain efficient operation (in terms of shots per tank fill) these valves must be struck fairly hard in order to knock them open and fire a paintball. The balanced valve in the Impulse also uses air-pressure to counter-act the pressure pushing it closed. It opens with little force, regardless of the pressure it is holding back. The balanced valve requires so little force to open that on prototype marker one of our engineers was actually able to fire the marker by pushing the valve open with his little finger. Since the valve takes less force to open, the Impulse is not shaken by the recoil of a hard hitting heavy hammer or ram.</p>
<p><strong>Is the small part sticking out under the Impulse barrel a volume chamber?</strong></p>
<p>No. The fire valve housing is an integral part of the pressure balanced poppet valve. The tail end of the valve is exposed to outside air through a passage in the center of the housing. The difference in pressure between the gas inside the valve, and the outside atmosphere is what provides the balancing force for the valve.</p>
<p><strong>What is the advantage of dual-stage regulation?</strong></p>
<p>The best pressure for firing a paintball and getting maximum air efficiency is not necessarily the best pressure to drive the firing piston which closes the bolt and opens the poppet valve. By regulating these gas supplies separately, each can be optimized for its own function. The Impulse uses approximately 50 psi to drive its firing piston. Compared to competing brand markers that drive pneumatic rams or hammers at 120 psi or more, this pressure reduction means that the Impulse bolt does not strike paint as hard, nor does it cause appreciable recoil or kick. This ultra-low force piston is only possible with the combination of the pressure balanced valve and dual-stage regulation.</p>
<p><strong>Where are the Impulse&#8217;s regulators and how are they adjusted?</strong></p>
<p>Both the primary and second-stage regulators for the Impulse are built into small rectangular cartridges housed inside the grip frame. They are adjusted using allen-wrenches through the Impulse control panel &#8211; a rubber panel on the back of the grip frame. The modular design of the regulators also makes them quite simple to remove, inspect and clean or repair.</p>
<p><strong>If the regulators are in the grip frame, what is in the foregrip?</strong></p>
<p>The Impulse foregrip is an over-sized expanded volume chamber for the pressure balanced poppet valve. It provides a buffering reservoir of gas immediately adjacent to the valve, to prevent velocity drop-off under rapid fire. The bottom of the foregrip also contains an integrated relief valve to protect the Impulse from over-pressurization in case of a compressed air system regulator failure.</p>
<p><strong>Can an aftermarket regulator be screwed in place of the foregrip, bypassing the primary Impulse regulator?</strong></p>
<p>No, the Impulse foregrip does not use an ASA connection to attach to the marker body. A customized adapter and additional modifications would be required to use a different regulator.</p>
<p><strong>The Impulse has no hoses on the outside, but what about the inside?</strong></p>
<p>The Impulse has no hoses on the inside either. Compressed air is routed through the regulators, grip frame and body via channels machined within the aluminum walls of those parts. A pair of stainless steel transfer linkages route gas from the grip frame into the body.</p>
<p><strong>Why is the Impulse firing piston air buffered?</strong></p>
<p>By restricting gas flow vented from the firing piston, an air pressure buffer is created, slowing the piston and bolt as they near the end of their stroke. By slowing these parts, rather than letting them slam to an abrupt halt on impact with the valve, recoil is further eliminated from the Impulse&#8217;s firing cycle.</p>
<p><strong>What kind of HPA system should be used with the Impulse?</strong></p>
<p>The Impulse will perform optimally with a compressed air system delivering between 600 and 900 psi. “Low-Output” compressed air systems outputting 400 psi, are not recommended, as they may not react fast enough to maintain consistent pressure under high rates of fire.</p>
<p><strong>Will the Impulse run on CO2?</strong></p>
<p>The Impulse was designed from day one to run on compressed air only. The integrated relief valve that protects the Impulse from HPA regulator failure also protects it from the pressure spikes related to CO2, so although the marker is not designed for CO2 use, it is protected from CO2 related pressure damage.</p>
<p><strong>Why is an integrated relief valve important?</strong></p>
<p>Increasingly, compressed air system some manufacturers (not Smart Parts) save money by neglecting to include output-pressure burst disks or relief valves in their products. If such an unprotected air system should develop an internal leak, it could deliver full tank pressure to a marker. The Impulse&#8217;s built-in relief valve protects the marker&#8217;s solenoid valve seals and other components that could otherwise be damaged by over-pressurization.</p>
<p><strong>Does the Impulse use a spoopet valve?</strong></p>
<p>No. The Impulse has a pressure balanced poppet valve. Internet rumors have suggested that Smart Parts was soon to release a marker with a valve that was a hybrid of spool and poppet valve designs. These rumors were not true. The Impulse is a poppet valve marker. Although it is not a spool valve, the new Impulse valve core does share a feature in common with the some Smart Parts spool valves designs – a tail. The tail end of the valve core is exposed to the outside air, the same as the pin end. This allows the gas pressure in the Impulse valve to press equally in both directions, resulting in a balanced valve that requires very little force to open.</p>
<p><strong>Is the Impulse compatible with integrated air accessories for the Luxe from DLX Technology Group</strong><strong>?</strong></p>
<p>No. Although the Impulse bottom-line ASA and optional drop spacer rail work similar to those components on a Luxe, placement of their air ports is different, due to the requirements of the regulators placed within the grip.</p>
<p><strong>Is the Impulse battery strong enough to get through a full weekend of paintball?</strong></p>
<p>That really depends how much you shoot in a weekend. A fully charged Impulse battery will power the marker for approximately 100,000 shots under optimal conditions.</p>
<p><strong>How long does it take the Impulse battery to charge?</strong></p>
<p>Approximately 20 to 30 minutes. Charging time is affected by temperature, and battery discharge level.</p>
<p><strong>What if there isn&#8217;t time to charge the battery?</strong></p>
<p>A second Lithium Polymer battery is included with the Impulse, and the battery side of the grip frame features Smart Parts quick grip snaps. The grip can be opened almost instantly without tools, and the low battery exchanged for a full battery in a matter of seconds.</p>
<p><strong>What countries will the Impulse charger work in?</strong></p>
<p>The Impulse charger is designed for universal operation with 110 or 220 volt AC wall outlets in most countries of the world. Prong adapters may be required outside of the US, Canada or Mexico.</p>
<p><strong>Does the Impulse have a “Cricket” board?</strong></p>
<p>No, the Impulse uses trigger-based programming with multi-colored LED feedback through the power button on the rear of its grip frame.</p>
<p><strong>Is the Impulse circuit board tournament legal?</strong></p>
<p>Yes, the Impulse features firing modes specifically designed to comply with the rules of all the current leading tournament series, and can be upgraded by Smart Parts techs, in case of a rules change. Additional scenario and recreational modes such as multi-shot burst, and Billy Ball are also included. The Impulse features a tournament lock button on the circuit board, that prevents mode changes from being made on the field.</p>
<p><strong>If the grip opens without tools for a battery change, can&#8217;t a player open it to access the tournament lock during a game?</strong></p>
<p>No. The left side of the grip opens with quick-snap connectors for fast battery changes. The right side is secured with button-head screws that require an allen-wrench for removal. The field-lock button is on the right side of the Impulse circuit board, and can not be accessed without tools.</p>
<p><strong>What type of ball detents does the Impulse use?</strong></p>
<p>Rubber nubbin style detents. The detents are located behind the Vision eye covers.</p>
<p><strong>Why does the Impulse have a two-piece body?</strong></p>
<p>The two piece body allows the electronics of the Vision anti-chop system to remain completely internal without bolt-on wire/eye covers, and provides machining access for the internal gas passages used by the Impulse&#8217;s hose-free design. It also allows for some interesting parts color combination possibilities and unusual feature upgrades.</p>
<p><strong>How difficult is it to access the Vision sensors for cleaning?</strong></p>
<p>No tools are required. Each eye cover has a knurled latch. Pressing down on the latch releases the eye cover to swing open.</p>
<p><strong>What prevents the eye covers from getting lost in a staging area?</strong></p>
<p>The Impulse Vision eye covers are hinged to the marker frame. They are not removed during normal maintenance, instead they are opened.</p>
<p><strong>Do the eye covers pop open from a paintball hit, or gas pressure when shooting?</strong></p>
<p>No. Inside each eye cover, a small o-ring acts as a spring, securely holding the eye cover latch in the locked position.</p>
<p><strong>How difficult is it to re-seat the Vision sensors in the body after cleaning?</strong></p>
<p>It is not difficult at all, because it is automatic. Both the Vision emitter and detector sit in pockets within the eye cover, held in place by a pair of brackets. As the eye cover is opened, they swing out with it, exposing the optical surface for cleaning, and the Vision beam path in the body. When the Vision eye cover is closed, they are perfectly re-aligned to the body.</p>
<p><strong>How complex is removal of the pressure balanced valve core?</strong></p>
<p>No tools are required, the valve housing can be unscrewed by hand for removal of the vale spring and valve core. If the housing has been over-tightened, it may be removed with an allen-wrench.</p>
<p><strong>How complex is removal of the body from the grip frame?</strong></p>
<p>The rubber grip must be removed, the Vision system and solenoid valve unplugged from the circuit board, two grip frame screws removed, and the grip may be removed from the body. The gas transfer linkages unplug from the Impulse body, and plug back in automatically as the two parts are rejoined.</p>
<p><strong>How complex is separation of the upper body from the lower body?</strong></p>
<p>With the body off the grip frame, and the bolt lifted out, three screws are removed, and the two pieces separate easily.</p>
<p><strong>How complex is removal of the bolt?</strong></p>
<p>It is very simple, just lift up on the bolt pin and slide the bolt out the back of the body.</p>
<p><strong>How complex is removal of the firing piston?</strong></p>
<p>One allen wrench is needed to unscrew the rear cap from the Impulse. After the bolt has been removed, the firing piston is free to slide out the back.</p>
<p><strong>Does the Impulse include a Q-Lock feedneck?</strong></p>
<p>Yes, that is a standard feature.</p>
<p><strong>How complex is removal of the Q-Lock?</strong></p>
<p>One screw clamps the Q-Lock securely in place.</p>
<p><strong>What is different between the Impulse barrel back and The Freak barrel back?</strong></p>
<p>Functionally, the parts are the same. The Impulse barrel back features a different external design. Some of the first photographed and released Impulse markers were shown with The Freak barrel back.</p>
<p><strong>Can parts of the Impulse be mixed-and matched with different color combinations like they were with the Classic Impulse?</strong></p>
<p>Yes, the Impulse has a very modular design. Even the body is built with an upper and lower section.</p>
<p> </p>
<p>Source PBNation</p>
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		<title>New Impulse, Hype and Exclusive Images!</title>
		<link>http://www.ukpbreview.com/2009/05/new-impluse-hype-and-images/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-impluse-hype-and-images</link>
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		<pubDate>Wed, 27 May 2009 19:29:06 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
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		<category><![CDATA[The Beat]]></category>

		<guid isPermaLink="false">http://www.ukpbreview.com/?p=432</guid>
		<description><![CDATA[Update 3: Video of actual marker added! Update 2: Further images of the pre production samples of the blue and red impulse, see end of post. Update 1: It has officially been launched here is the press release and images; Press Release: Impulse – The Beat Goes On Smart Parts unveils the all new Impulse professional tournament marker at Bitburg Millennium Series event. Loyalhanna, PA – May 28, 2009 – The Classic Impulse was one of the most popular electropneumatic paintball markers ever produced. It found its way into the winner&#8217;s circle in the hands of teams like the All Americans and Strange. Pros loved it for its performance and amateurs loved it for its price. Even though it has been out of production for several years, it remains a popular used marker due to its fast rate of fire, simple cleaning requirements and rock-solid reliability. Now, the beat goes on. Paintball players at the 2009 MAXS European Masters paintball tournament in Bitburg, Germany were treated to the unveiling of the all new Smart Parts Impulse. Smaller, faster and smoother than its legendary predecessor, the Impulse is built to exceed the needs of today&#8217;s professional tournament paintball player. “The Classic Impulse was a phenomenally successful marker and players have been asking us to bring it back for some time,” said Smart Parts Vice President, Adam Gardner, “but we weren&#8217;t going to do it until we could do it right. That all came down to perfecting a new valve and dual-regulation system that gives us the speed and gas efficiency players expect from a poppet valve marker, combined with the smooth kick-free shooting that we deliver in our best spool valve paintguns.” True to its heritage, the Impulse is a stacked tube marker, but this isn&#8217;t just a modification of the Classic, it is an all new marker with a more compact design, and numerous new features including: Pressure balanced poppet valve allowing 1700 to 1800 shots from a 4500 psi 68ci system Dual regulation allowing extremely low bolt force and eliminating kick Air buffered firing piston shoots smoother with less vibration Ultra-compact in-grip regulators reduce forward weight for improved balance Hose-free design eliminating common leak points Rechargeable lithium polymer battery powering the Impulse through approximately 100,000 shots per charge Hinged Vision eye covers open without tools for cleaning and aren&#8217;t easily lost because they stay attached to the marker Volume chamber fore-grip eliminates shoot-down Modular body design allowing for fast repairs and mix-and-match color styling Freak compatible barrel system accepts bore inserts for changing paint sizes Trigger based programming with modes for all major leagues and scenario use Q-Lock feedneck quickly clamps and adjusts to all high performance hoppers “The keys to the new Impulse design are its valve and regulators.” says Hans Semelsberger, Smart Parts&#8217; Director of Technical Sales. “Most poppet valves are pushed closed by the air inside, so when the pressure is right for good efficiency, you have to hit them pretty hard to knock them open,...]]></description>
			<content:encoded><![CDATA[<p>Update 3: Video of actual marker added!</p>
<p>Update 2: Further images of the pre production samples of the blue and red impulse, see end of post.</p>
<p>Update 1: It has officially been launched here is the press release and images;</p>
<h1>Press Release:</h1>
<h2>Impulse – The Beat Goes On</h2>
<p>Smart Parts unveils the all new Impulse professional tournament marker at Bitburg Millennium Series event.</p>
<p>Loyalhanna, PA – May 28, 2009 – The Classic Impulse was one of the most popular electropneumatic paintball markers ever produced. It found its way into the winner&#8217;s circle in the hands of teams like the All Americans and Strange. Pros loved it for its performance and amateurs loved it for its price. Even though it has been out of production for several years, it remains a popular used marker due to its fast rate of fire, simple cleaning requirements and rock-solid reliability.</p>
<p>Now, the beat goes on. Paintball players at the 2009 MAXS European Masters paintball tournament in Bitburg, Germany were treated to the unveiling of the all new Smart Parts Impulse. Smaller, faster and smoother than its legendary predecessor, the Impulse is built to exceed the needs of today&#8217;s professional tournament paintball player.</p>
<p>“The Classic Impulse was a phenomenally successful marker and players have been asking us to bring it back for some time,” said Smart Parts Vice President, Adam Gardner, “but we weren&#8217;t going to do it until we could do it right. That all came down to perfecting a new valve and dual-regulation system that gives us the speed and gas efficiency players expect from a poppet valve marker, combined with the smooth kick-free shooting that we deliver in our best spool valve paintguns.”</p>
<p>True to its heritage, the Impulse is a stacked tube marker, but this isn&#8217;t just a modification of the Classic, it is an all new marker with a more compact design, and numerous new features including:</p>
<ul>
<li>Pressure balanced poppet valve allowing 1700 to 1800 shots from a 4500 psi 68ci system</li>
<li>Dual regulation allowing extremely low bolt force and eliminating kick</li>
<li>Air buffered firing piston shoots smoother with less vibration</li>
<li>Ultra-compact in-grip regulators reduce forward weight for improved balance</li>
<li>Hose-free design eliminating common leak points</li>
<li>Rechargeable lithium polymer battery powering the Impulse through approximately 100,000 shots per charge</li>
<li>Hinged Vision eye covers open without tools for cleaning and aren&#8217;t easily lost because they stay attached to the marker</li>
<li>Volume chamber fore-grip eliminates shoot-down</li>
<li>Modular body design allowing for fast repairs and mix-and-match color styling</li>
<li>Freak compatible barrel system accepts bore inserts for changing paint sizes</li>
<li>Trigger based programming with modes for all major leagues and scenario use</li>
<li>Q-Lock feedneck quickly clamps and adjusts to all high performance hoppers</li>
</ul>
<p>“The keys to the new Impulse design are its valve and regulators.” says Hans Semelsberger, Smart Parts&#8217; Director of Technical Sales. “Most poppet valves are pushed closed by the air inside, so when the pressure is right for good efficiency, you have to hit them pretty hard to knock them open, and that shakes the gun, throwing off your aim. Our pressure balanced valve lets the air pressure push forward and backwards on the valve core at the same time. Those forces cancel each other out and the valve opens easily regardless of the pressure inside. It&#8217;s so soft, I can push it open with my little finger. Because the valve opens so easily, we are able to use two-stage regulation to drive the firing piston with very low pressure gas. That makes the Impulse gentle on paint, and lets it shoot without kick.”</p>
<p>The all new Impulse will be shown at the PSP Chicago Open in Bolingbrook Illinois, June 24th-28th, 2009, and will be available soon at Authorized Smart Parts dealers everywhere.</p>
<p>Smart Parts, Inc., is a leading developer and manufacturer of equipment and accessories for the sport of paintball. Smart Parts, Vision, Freak Jr., The Freak and Impulse are registered trademarks of Smart Parts, Inc.</p>
<div id="attachment_442" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulseflier2_lowres.jpg"><img class="size-medium wp-image-442" title="Spread5" src="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulseflier2_lowres-300x193.jpg" alt="Impulse" width="300" height="193" /></a><p class="wp-caption-text">Impulse Flier (Click for full size)</p></div>
<div id="attachment_444" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulseblackblue.jpg"><img class="size-medium wp-image-444" title="impulseblackblue" src="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulseblackblue-300x225.jpg" alt="Blue Impulse" width="300" height="225" /></a><p class="wp-caption-text">Blue Impulse (Click for full size)</p></div>
<div id="attachment_443" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulsedustblackred.jpg"><img class="size-medium wp-image-443" title="impulsedustblackred" src="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulsedustblackred-300x225.jpg" alt="Impulse Read (Click for full size)" width="300" height="225" /></a><p class="wp-caption-text">Impulse Read (Click for full size)</p></div>
<h2 style="text-align: center;">Well its official and we look forward to hearing about and seeing this! You heard it here first!</h2>
<p>==========</p>
<p>Well, we have been hearing a lot of hype and excitement over the new Impulse, a continuation of the previous extremely successful Impulse. What is said to be a cross between an ego and a luxe. There is a huge anticipation to this marker and some hype relatively unheard of in the paintball world. With Smart Parts keeping twitter updates and the launch at 12 tonight, many people will patiently be waiting and getting extremely excited. As we hear news of this we will update so keep your eyes peeled tonight and tomorrow for all impulse news!</p>
<p>Rumoured to have the LPR (Low Pressure Regulator) and HPR (High Pressure Regulator) all in the grip, Macro or Macroless? There has been one official 3d Render of the grip contained below. And some very simple outline images often seen at product releases. All images are below.</p>
<p>Many people have made wild guesses to what might be coming but we are reserving judgment and will wait to see what happens.</p>
<p>We expect that this is going to be an extremely interesting marker and look forward to seeing it. So keep your eyes peeled here and we will update as soon as there is any news or updates.</p>
<p style="text-align: center;"><a href="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulse.jpg"><img class="size-medium wp-image-433 aligncenter" title="impulse" src="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulse-300x257.jpg" alt="impulse" width="300" height="257" /></a> <a href="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulse2.jpg"><img class="aligncenter size-medium wp-image-434" title="impulse2" src="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulse2-300x170.jpg" alt="impulse2" width="300" height="170" /></a></p>
<p style="text-align: center;"><a href="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulsegrip.png"><img class="size-medium wp-image-435 aligncenter" title="impulsegrip" src="http://www.ukpbreview.com/wp-content/uploads/2009/05/impulsegrip-300x300.png" alt="impulsegrip" width="300" height="300" /></a></p>
<h2 style="text-align: center;">Pre Production Samples</h2>
<div id="attachment_451" class="wp-caption aligncenter" style="width: 194px"><a href="http://www.ukpbreview.com/wp-content/uploads/2009/05/f35t1438p16417n3.jpg"><img class="size-medium wp-image-451" title="Smarts Parts Impulse First Images, Pre Production 1" src="http://www.ukpbreview.com/wp-content/uploads/2009/05/f35t1438p16417n3-184x300.jpg" alt="Smarts Parts Impulse First Images, Pre Production 1" width="184" height="300" /></a><p class="wp-caption-text">Smarts Parts Impulse First Images, Pre Production 1</p></div>
<div id="attachment_453" class="wp-caption aligncenter" style="width: 247px"><a href="http://www.ukpbreview.com/wp-content/uploads/2009/05/f35t1438p16417n1.jpg"><img class="size-medium wp-image-453" title="Smarts Parts Impulse First Images, Pre Production 2" src="http://www.ukpbreview.com/wp-content/uploads/2009/05/f35t1438p16417n1-237x300.jpg" alt="Smarts Parts Impulse First Images, Pre Production 2" width="237" height="300" /></a><p class="wp-caption-text">Smarts Parts Impulse First Images, Pre Production 2</p></div>
<div id="attachment_452" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.ukpbreview.com/wp-content/uploads/2009/05/f35t1438p16417n2.jpg"><img class="size-medium wp-image-452" title="Smarts Parts Impulse First Images, Pre Production 3" src="http://www.ukpbreview.com/wp-content/uploads/2009/05/f35t1438p16417n2-300x200.jpg" alt="Smarts Parts Impulse First Images, Pre Production 3" width="300" height="200" /></a><p class="wp-caption-text">Smarts Parts Impulse First Images, Pre Production 3</p></div>
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